Entry

UX Week, pt.4 (Day 3)

Day 3 Theme: ‘Play & Immersion’
Highlights:
• Keynote: A Game Designer’s Perspective on the Future of Happiness by Jane McGonigal
McGonigal’s inspiring keynote suggested UXers are Happiness Engineers, and that we can continually bring happiness to users by getting them to participate in every moment.
• Your Phone is Your Controller, by a substitute for Jury Hah
Jury couldn’t [...]

Day 3 Theme: ‘Play & Immersion’

Highlights:

• Keynote: A Game Designer’s Perspective on the Future of Happiness by Jane McGonigal

McGonigal’s inspiring keynote suggested UXers are Happiness Engineers, and that we can continually bring happiness to users by getting them to participate in every moment.

Your Phone is Your Controller, by a substitute for Jury Hah

Jury couldn’t make it, so a co-worker of hers at Megaphone gave the talk, which was more like play time! Megaphone makes multi-player games for public spaces where players use their phone as their controller. As part of Megaphone’s demonstration, we all used our cells to play on the main screen. It was so much fun. Check out demos of Megaphone games here.

New Paradigms for Interaction in Physical Space by Jake Barton
Download Jake Barton’s slides here

Jake Barton is an emotional powerhouse! He’s one of the 9/11 Memorial designers, as well as an interaction designer for StoryCorps, which may be the most emotionally-charged online media I’ve seen. He’s one of the pioneers of UGC. I can’t even begin to summarize the what I got out of his talk. I highly suggest checking out his work at Local Projects. Oh, and be ready to shed some tears!

Last day of UX Week in next post…

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